![]() In my youth, I never cared for sightseeing. ![]() Now, go get all eight Triforce pieces and rescue Princess Zelda from Ganon.ĭoes this game sound like something that would be fun to do? Once you beat a boss and collect the Triforce piece, you’re returned to the starting screen where you got the sword & bow. ![]() Arrows can damage them, but the final blow must be struck with the sword. Any bosses that previously needed another weapon now can be beaten by the sword. Thus, the only thing left in this new Legend of Zelda are the bosses in front of the rooms with each-Triforce piece. All hidden paths to bosses are also removed and replaced with a direct path, so you’re not warping around the dungeons but rather walking through a series of rooms until you reach the boss chamber. Make it so any place unreachable without items is now reachable via, say, a land-bridge or something. All locked doors but the entrance to Death Mountain. Now take Hyrule, the exact same map and all nine dungeons, and then remove EVERYTHING from it. Now, twist the game by giving Link the sword AND the bow with unlimited arrows to start. Take literally any flagship game, remove all enemies and goals and leave only the levels and bosses, and what would you have? Imagine the first Legend of Zelda on the NES. It’s smoke and mirrors as you’ve really just changed the shading and color palette, but it does undoubtedly make for some epic horse rides. The PlayStation 4 re-release includes “filters” that allow you to do things like change the game to a nighttime setting. I’ll even take it a step further: the concept of Shadow of the Colossus sounds boring. A game that boils down to riding around a vast, barren map to fight giants in a series of jumping puzzles is not going to fire everyone up. Don’t get me wrong: I can totally get how someone would not like SOTC at all. But, I think what Mario Odyssey accomplished (the ultimate perfecting of 3D mascot platforming) was much less significant than what Shadow of the Colossus has done: absolutely murder the test of time. Is it my favorite game? Probably not, as Shadow of the Colossus didn’t tunnel into the pleasure center of my brain quite as much as my replay of Super Mario Odyssey did earlier this year. Some titles do aspects of gaming better, but no game does so much of everything as well as Shadow of the Colossus. Having just replayed it for a fourth time, I’m now totally comfortable saying that, yes, Shadow of the Colossus has no peer in gaming. It’s been called as much by people much better at this stuff than myself. I don’t think it’s particularly mind-blowing to call Shadow of the Colossus the greatest video game ever made.
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